Incentives - Why People Do What They Do cover
Incentives - Why People Do What They Do preview
Incentives - Why People Do What They Do preview
Incentives - Why People Do What They Do preview
Economics · Unit 1: Economic Foundations · Complete Toolkit

Incentives - Why People Do What They Do

Quality reviewed September 2026

Quick facts
Grades
Grades 9-12
Time
About two 50-minute class periods
Includes
11 ready-to-teach files
Format
Word (.docx) · PowerPoint (.pptx)
What's inside
  • Slide deck
  • Guided notes
  • Guided notes teacher key
  • Activity + answer key
  • Quiz + answer key
  • Exit ticket + answer key
  • Teacher guide
  • Teacher presentation notes
Jump to download ↓
Fits: Economics

What students do

  • Classify real incentives as positive or negative and monetary or non-monetary
  • Predict the behavioral response to five real incentive scenarios, from a cigarette tax to a fast-food bonus
  • Interpret a real Mexico City data table showing a driving ban that actually increased vehicle emissions
  • Write a memo redesigning a failed incentive program using the four design rules from the lesson

What it covers

  • The original cobra effect, where a colonial bounty on dead cobras led people to breed them for the payout
  • Mexico City's Hoy No Circula driving ban, which pushed households to buy a second, dirtier car
  • The Wells Fargo bonus scandal, where sales targets led employees to open 3.5 million fake accounts
  • Four design failures behind every backfired incentive, and four rules for building one that actually works

Learning targets

  • Define an INCENTIVE and explain the core economic principle that PEOPLE RESPOND TO INCENTIVES; classify real incentives as POSITIVE vs NEGATIVE and MONETARY vs NON-MONETARY
  • Predict the BEHAVIORAL RESPONSE to a change in incentive (tax up, subsidy in, bonus added, fine raised) and explain why the response is rational from the responder's point of view
  • Identify the UNINTENDED CONSEQUENCES of poorly designed incentives using at least one real case (the COBRA EFFECT family - Mexico City Hoy No Circula 2008, the original British Cobra Effect, the Wells Fargo fake-accounts bonus scandal)
  • Apply incentive thinking to YOUR OWN decisions (jobs, school, spending) and write a memo proposing a redesigned incentive that gets the behavior change without the backfire

Peek inside

straight from the files you download
From slide 3: The Core Principle: People Respond to Incentives

Foundational principle of economics - taught in EVERY intro econ course

When the reward goes up, more people do the thing

When the penalty goes up, fewer people do the thing

Works even when the responder is not consciously calculating

Whoever DESIGNS the incentive is shaping the BEHAVIOR

Guided notes that pair with that slide

The Foundational Principle

People respond to                - the foundational principle of economics.

When the REWARD goes up,                people do the thing.

When the PENALTY goes up,                people do the thing.

Whoever DESIGNS the incentive is shaping the               .

From the activity

1. Anything that motivates a person to act a certain way - a reward that pulls you toward a behavior or a penalty that pushes you away from it - is called an                 .

Why this matters

A reward for good behavior and a rule against bad behavior can both backfire, which is what happened when Wells Fargo employees, chasing sales targets, opened 3.5 million fake accounts nobody asked for. The same failure shows up in government policy as easily as a bonus plan.

Blaming a backfired incentive on someone behaving badly is the easy answer, and Mexico City's driving-ban data closes that door for me every time: households bought a second, dirtier car instead. I hold students to naming the specific design flaw, instead of just calling it broken, since that is the skill that carries forward.

From one teacher to another

I tell the actual cobra story before anything else: colonial officials in India paid a bounty for every dead cobra, so people started breeding cobras to collect it, and when the bounty ended they dumped the now-worthless snakes into the wild, leaving more cobras than when the program started. That's the frame for the whole lesson, and students get to test it against a real 2008 dataset from Mexico City, where a one-day-a-week driving ban led households to buy a second, older, dirtier car. They work the actual percent-change math on that data table themselves to find out just how much emissions rose, so the surprise lands on them instead of me just narrating it. It closes with a memo redesigning a failed transportation-department pilot program, and I hold them to naming the specific design flaw, rewarding the wrong proxy, being easy to game, ignoring how the actual person would respond, rather than just saying the incentive "didn't work."

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